Панельное представление многогранников

    Дисциплина: Программирование
    Тип работы: Курсовая
    Тема: Панельное представление многогранников

    ========================================================================
    MICROSOFT FOUNDATION CLASS LIBRARY : OpenGL
    ========================================================================
    AppWizard has created this OpenGL application for you. This application
    not only demonstrates the basics of using the Microsoft Foundation classes
    but is also a starting point for writing your application.
    This file contains a summary of what you will find in each of the files that
    make up your OpenGL application.
    OpenGL.dsp
    This file (the project file) contains information at the project level and
    is used to build a single project or subproject. Other users can share the
    project (.dsp) file, but they should export the makefiles locally.
    OpenGL.h
    It includes other
    project specific headers (including Resource.h) and declares the
    COpenGLApp application class.
    OpenGL.cpp
    This is the main application source file that contains the application
    class COpenGLApp.
    OpenGL.rc
    This is a listing of all of the Microsoft Windows resources that the
    It includes the icons, bitmaps, and cursors that are stored
    This file can be directly edited in Microsoft
    Visual C++.
    OpenGL.clw
    This file contains information used by ClassWizard to edit existing
    ClassWizard also uses this file to store
    information needed to create and edit message maps and dialog data
    maps and to create prototype member functions.
    res\\OpenGL.ico
    This
    icon is included by the main resource file OpenGL.rc.
    res\\OpenGL.rc2
    This file contains resources that are not edited by Microsoft
    You should place all resources not editable by
    the resource editor in this file.
    OpenGL.reg
    This is an example .REG file that shows you the kind of registration
    You can use this as a .REG
    file to go along with your application or just delete it and rely
    on the default RegisterShellFileTypes registration.
    /////////////////////////////////////////////////////////////////////////////
    For the main frame window:
    MainFrm.h, MainFrm.cpp
    These files contain the frame class CMainFrame, which is derived from
    CFrameWnd and controls all SDI frame features.
    res\\Toolbar.bmp
    This bitmap file is used to create tiled images for the toolbar.
    The initial toolbar and status bar are constructed in the CMainFrame
    class. Edit this toolbar bitmap using the resource editor, and
    update the IDR_MAINFRAME TOOLBAR array in OpenGL.rc to add
    toolbar buttons.
    /////////////////////////////////////////////////////////////////////////////
    AppWizard creates one document type and one view:
    OpenGLDoc.h, OpenGLDoc.cpp - the document
    Edit these files to
    add your special document data and to implement file saving and loading
    (via COpenGLDoc::Serialize).
    OpenGLView.h, OpenGLView.cpp - the view of the document
    These files contain your COpenGLView class.
    COpenGLView objects are used to view COpenGLDoc objects.
    /////////////////////////////////////////////////////////////////////////////
    Other standard files:
    StdAfx.h, StdAfx.cpp
    These files are used to build a precompiled header (PCH) file
    named OpenGL.pch and a precompiled types file named StdAfx.obj.
    Resource.h
    This is the standard header file, which defines new resource IDs.
    Microsoft Visual C++ reads and updates this file.
    /////////////////////////////////////////////////////////////////////////////
    Other notes:
    AppWizard uses \"TODO:\" to indicate parts of the source code you
    should add to or customize.
    If your application uses MFC in a shared DLL, and your application is
    in a language other than the operating system\'s current language, you
    will need to copy the corresponding localized resources MFC42XXX.DLL
    from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
    and rename it to be MFCLOC.DLL. (\"XXX\" stands for the language abbreviation.
    For example, MFC42DEU.DLL contains resources translated to German.) If you
    don\'t do this, some of the UI elements of your application will remain in the
    language of the operating system.
    /////////////////////////////////////////////////////////////////////////////
    Язык: Русский
    Скачиваний: 90
    Формат: VisualC++, Microsoft Word
    Размер файла: 35 Кб
    Автор:
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